Why? Because you can get these values at the very beginning if you power level Alchemy and Enchantment. Variation 3: Using CC Ingredients added in Rare Curios. Resist Fire/Frost/Shock: 77%(97% Frost on Stalhrim).]] Absorb Health: 33.įortify Destruction/Any School: 41%. Restore Health: 272.Įnchantments: Using 44% Potion + Seeker of Sorcery + Ahzidal's Genius.įire/Frost/Shock Damage: 51(64 Frost and 100 Chaos on Stalhrim). Potions: Using 4 41% Gear + Seeker of Shadows.įortify Archery/One-Handed/Two-Handed/Smithing: 174%.įortify Health: 174. While enchanting, Seeker of Sorcery and Ahzidal's Genius were active.įortify Alchemy enchantment: Caps at 41% for a total of 164%. While making potions, Seeker of Shadows was active. Black Book: The Sallow Regent and 4 pieces of Ahzidal's armor/rings were used. Variation 2: With DLCs, specifically Dragonborn. Absorb Health: 27.įortify Destruction/Any School: 33%. Restore Health: 217.Įnchantments: Tested on Iron weapons and Hide Armor pieces with 35% Potion.įire/Frost/Shock Damage: 42. Potions: Vanilla ingredients were used with 4 33% gear pieces equipped.įortify Archery/One-Handed/Two-Handed/Smithing: 139%.įortify Health: 139. Ingredients used: Snowberries + Blue Butterfly Wing.įortify Alchemy Enchantment: Caps at 33% on 4 pieces for a total of 132% (Some people get 34% but I didn't maybe USSEP has something to do here, I'm not sure.) Variation 1: Possible without any DLC or CC content. Fortify Alchemy Enchantment 61% on one piece. So if you have some destruction perks, your elemental damage enchantment numbers will be higher. No other perks are taken, just these 2 trees. Standard Alchemy and Enchanting loop is used. I'll provide numbers for 4 variations and accompany some values for each one for reference. No Falmer Helmet glitch or restoration loop was used. These values were obtained using only 4 pieces for enchanting.
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